It’s all about stories. We’ll be using several game systems to create and live out these stories. The game and its characters exist outside of timelines and specific rulesets. We will let timelines unfold contextually and organically, and every player is encouraged to populate the world with characters. Based on the way we play, even the legends and songs and stories will come out of play sessions.
Rulesets included (so far):
Becoming: A Game of Heroism and Sacrifice
Reflections: A Game of Dueling Samurai
D&D 3.5e (to tie up loose ends)